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Derby News Network Power Rankings - June 2011

For more background on the methodology and reasoning behind our Power Rankings, please see this month's intro article and the original DNN Power Rankings FAQ.

DNN WFTDA W/L Next Notes
1 W 2011 3-0
2010 15-1
6/4 vs Oly Though Rocky Mountain extended a 12 game winning streak by defeating Bay Area 126-82 in May, the loss of a key element in Amanda Jamitinya and the narrowness of their last win over closest competition Oly mean that the #1 spot may not be safe this weekend when they take on Oly for the first time since the 2010 WFTDA championship game.
2 Oly
 
2 W 2011 4-0
2010 15-2
6/4 @ Rocky Mountain After having handily dismissed Texas by 91 and Rat City by 131 points last month, the 4-0 2011 version of Oly is looking more dominant than ever. This weekend, though, they get the two toughest tests of their year when they take on Rocky Mountain and Denver on consecutive days -- but also have an opportunity to reclaim the unofficial title of best in the sport if they can pull it off.
3 Gotham
 
1 E 2011 2-0
2010 12-1
6/11 @ Boston No movement after doling out their third big rout in a row on Charm City; upcoming June matches against Boston and Montreal will warm them up for two challenges at ECDX from Rose City and Philly.
4 Denver
 
3 W 2011 5-0
2010 9-3
6/5 vs Oly Rather shockingly managed to give up almost all of a triple-digit halftime lead against Rose City in early May, but the enormous cushion let Denver escape with a 149-142 win and their #4 spot intact. This weekend they get a shot at the Oly Rollers in a game that should be an early indicator of whether Denver is a serious contender for this year's WFTDA championship.
5 Rose City
 
5 W 2011 5-3
2010 9-6
6/24 @ Gotham Rose City had three somewhat odd results in May -- a very strong opening half against Rocky Mountain followed by an ineffective second, the exact opposite the next day against Denver, and a somewhat tougher than expected time with Texas (they won 105-79). All in all they stay steady at #5, with huge games at the end of the month at ECDX against Gotham and Philly -- both potential previews of this year's WFTDA finals, should Rose finally make it that far.
6 Bay Area
 
4 W 2011 7-2
2010 12-7
6/18 @ Charm City Put up a strong performance against Rocky Mountain (126-82), but stick one spot below Rose City on a head-to-head loss in April. The BAD girls go coast-to-coast on June 18 when they take on Charm City in Baltimore.
7 Philly
(+2)
2 E 2011 7-4
2010 15-6
6/25 @ Rose City After a long series of surprisingly close wins and unexpectedly large losses in 2011, Philly finally got a quality convincing victory in May when they handled visiting Texas 142-76. That lifts them back over Rat City, who defeated them head to head in early March at WWS. Philly's rematch with Rose City at ECDX should be one to watch to see if Philly really has turned it up a notch since WWS or if the Texas game was an outlier; Rose City defeated Philly by 51 points there.
8 Rat City
(-1)
6 W 2011 3-5
2010 9-6
6/11 vs Jet City They've been following a fairly tough schedule this year, but Rat City's 3-5 record makes them the least consistent of the West's Big Six competitors so far. This month, they drop one below Philly based on having a much harder time with Texas (a 16 point win) than Philly did the previous weekend (a 66 point win). Though rosters have greatly changed in the intervening years, June 26 will see an interesting match for longtime fans as Kansas City visits Rat City for a rematch of the first WFTDA Nationals championship game, played in 2007.
9 Windy City
(-1)
1 NC 2011 3-0
2010 7-6
6/4 @ Cincinnati Played Minnesota to a stalemate in the first half before dominating the second. WCR's been fairly quiet this year so far with sanctioned games only against Minnesota and Detroit and a no-minors beta against Brewcity, but they double their play to date during June, with a regional matchup against Cincinnati this weekend and games against Charm City and Montreal at ECDX.
10 Texas
(+2)
2 SC 2011 8-4
2010 7-8
7/16 vs Denver After opening the year 7-0, Texas amped up the challenge on an ambitious two-weekend, two-coast, five-game roadtrip -- and went 1-4, only able to squeak by a somewhat depleted Charm City by 6. Still, though, quality losses to Rat City (16 points) and Rose City (26 points) are enough to inch them past Charm City and Kansas City to the edge of the top ten; they'll be taking some well-deserved time off in June.
11 Charm City
(-1)
3 E 2011 5-3
2010 10-8
6/18 vs Bay Area For the third time in a row, a Texas / Charm City game came down to a single-digit margin in May when Texas opened up a big early lead and hung on to win by 6 in a closed match. With Charm missing a couple of key players in Just Carol and Dolly Rocket, it's tough to say whether a rematch would yield the same result, but for the moment they drop below Texas. Charm gets two big opportunities to go back up the charts this month, though, facing off against Bay Area on the 18th and Windy City on the 25 in a no-minors beta at ECDX.
12 Kansas City
(-1)
1 SC 2011 4-0
2010 8-5
6/25 @ Oly Although they're 4-0 on the year so far, KC hasn't faced a higher-ranked opponent since the WFTDA Championship tournament last year and Boston has been their only serious competition. Texas edges ahead of them on the strength of defeating Charm City and acquitting themselves decently against Rat City and Rose City; we'll get some good data points on the Kansas City / Texas question when KCRW goes up against Oly and Rat City at the end of June.
13 Detroit
 
3 NC 2011 6-6
2010 11-3
6/18 @ Cincinnati Detroit's turned around a season that started 0-5 with 6 wins in a row, although almost all of those wins came over lowly ranked teams. A solid 72 point win over Naptown in May keeps them fairly well slotted in between Charm City (to whom Detroit narrowly lost in March) and Minnesota (who had a much tougher time dealing with Naptown head-to-head.) A June 18 match with regional rival Cincinnati is huge for both teams' seeding in their NC tournament.
14 Minnesota
(+2)
2 NC 2011 5-1
2010 9-3
7/16 @ Nashville A very strong first half against Windy City ran out of steam in the second, ending a 5 game winning streak for MNRG, but Minnesota edges up two spots past Steel City and Montreal on that overall performance and minor slippage from Steel. After a steady schedule of one game per month (and two in May), Minnesota takes June off.
15 Naptown
(+2)
6 NC 2011 9-2
2010 13-5
9/10 @ Nashville Naptown is currently drafting behind Minnesota due to their 16-point loss in April, but with only a September 10 game against Nashville scheduled between now and October's North Central regionals, they seem on the road to become much more of an unknown factor by playoff time.
16 Steel City
(-2)
6 E 2011 5-4
2010 12-4
6/25 @ Dallas Gave up all of a 50 point lead to Cincinnati last month and had to fight tooth and nail to salvage a 10 point victory; that narrow escape drops them a couple of slots to just above Cincy. Games against Dallas and Maine at ECDX should give Steel City a good chance to get some momentum going again.
17 Cincinnati
(+1)
5 NC 2011 3-3
2010 10-5
6/4 vs Windy City So far it's been a bumpy 3-3 year for the team that twice fell just a few jams short of making it to the 2010 WFTDA Championship tournament, but a successful June would quite quickly erase all memories of that. They get Windy City on June 4 and Detroit on June 18, both at home; two wins there would rocket them up the DNN rankings and most likely into the #1 seed in their regional tournament.
18 Montreal
(-3)
5 E 2011 10-3
2010 13-5
6/12 @ Gotham Slides just the barest notch below Cincinnati based on their recent results against Steel City; Cincinnati lost by 10 while Montreal lost by 23. Montreal gets two shots at the top 10 this month with games against Gotham (June 12) and Windy City (June 26, closing out ECDX); they also face Sacred City at ECDX on June 25.
19 Boston
 
4 E 2011 2-3
2010 5-9
6/11 vs Gotham Perennial East contender Boston is having a much tougher time of it this year and lost to visiting Kansas City by 69 points; three games in June (Gotham, Dutchland and Tampa Bay) should give us a better idea of whether the rebuilding is continuing or whether Boston can make another run at #3 in the East this year. For now they hold steady at last month's slot of #19.
20 Dutchland
 
8 E 2011 7-0
2010 7-7
6/25 @ Boston The Lancaster, PA team is continuing to cut a swath of destruction through the lower levels of the East Region (their last three wins came over Suburbia, Providence and Connecticut by an average of 136 points). However, they haven't played a more highly ranked team since solidly upsetting Atlanta in March, which keeps them pinned at #20. This month, though, is Dutchland's big chance to show they're for real when they take on Boston at the EDCX on June 25 in a game that would nudge them up DNN's rankings but seriously shake up the WFTDA East Region tournament seedings if they can win it.
21 London
 
- 2011 0-3
2010 3-2
8/12 vs Rocky Mountain No action or movement for the LRG ladies in June; we won't see them again until Rocky Mountain visits in August.
22 Arch Rival
 
10 NC 2011 5-2
2010 4-12
6/11 vs North Star After a long time outside the DNN rankings, Arch Rival comes back on with an impressively solid win over last month's #22 Chicago Outfit, dropping them by 57 points at Midwest Brewhaha in the 4th game of a now 5-game winning streak. Arch Rival has a chance to further improve their regional standing when they take on North Star on June 11.
23 Chicago Outfit
(-1)
9 NC 2011 4-2
2010 7-5
6/4 @ Omaha The Outfit remains a little hard to figure, as their very good April (a respectable 43 point loss to Detroit and a 121-point blowout of North Star) was followed up by an upset loss to Arch Rival in May. They slip one spot here, but remain ahead of Madison based on Madison's far more harrowing 152 point loss to Detroit in April.
24 Madison
(+1)
4 NC 2011 1-3
2010 3-9
6/26 vs Arizona Although they finally got their first win of the year at Brewhaha, they had to work hard to hold Brewcity just out of striking range and ended up winning by a solid but not dominating 39 points. That result does give them some relevant data with No Coast, though, who defeated Brewcity by just slightly fewer points (25) in an April 1st bout -- Madison inches up a spot here as No Coast drops below them, but Madison will have no more new data until late August.
25 No Coast
(-2)
6 SC 2011 10-0
2010 12-5
6/5 vs Chicago Outfit The Lincoln, NE team is now riding a 9 game winning streak on the year and an 11 game winning streak dating back to the consolation rounds of the 2010 SC tournament, but the highest-ranked team they've been able to best this year was the momentarily-#25 Brewcity. No Coast meets current #23 Chicago Outfit in a match that's very hard to call on June 5.
Key:
E WFTDA East region
W WFTDA West region
NC WFTDA North Central region
SC WFTDA South Central region

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TEXAS TEXAS KILL KILL KILL

and on that road trip TEXAS held Oly to about 10 points for over 20 minutes = DDDDDDDDD-fence! Got Denver coming down to Austin next month...ohhhhh it's gonna be a hell of a tournament season! See Y'all at Nationals! TX2 KILL3

Nashville

"Nashville. Last year's #3 from the South Central took a precipitous dive off the charts after 100+ point losses to Kansas City and Nashville,..."

I think you meant to say Kansas City and Cincinnati.

2 is the new 1

OK, I'll just come right out and publicly say it...after this weekend Oly will be #1 again. That is all.

Yes!

I say Oly will be beat Rocky too. But I'm also a fool.

Weird

That would be really strange of DNN to move Oly ahead of Rocky after Rocky beats them. Hmm. ;-)

Mmmmmmmmmmm!

Choklit in mah bellaaaaayyyy!!! When Rocky wins.

Mmmmmmmmmmmmmmm!

MercyLess wrote:

Choklit in mah bellaaaaayyyy!!! When Rocky wins.

Sunday morning you had better wake up and smell the chocolate (that you will be ordering for me)!

It's June Fool's Day

Even a fool could call the Oly/Rocky game. DNN #1 rule: Rosters matter

Oly 117 Rocky 75

Reallyyyyy??? hmm who won

Reallyyyyy??? hmm who won that bout.. oh and the mile high bout i didnt hear???? .......burn

Yep, they were outstanding.

Congrats to Oly. Looking forward to the (possible) rematches in Portland and Denver.

I saw Oly last Saturday and

I saw Oly last Saturday and Atomatrix scored 35 points in one jam, and 135 points for the bout! she is quite simply awesome. Oly takes over #1.

you can change the #2 to a #1

you can change the #2 to a #1 now, thank you.

Oly takes back what is rightfully theirs!

I heart Pia Mess wrote:

OK, I'll just come right out and publicly say it...after this weekend Oly will be #1 again. That is all.

And like I was sayin'...

BOOM!

3rd times a charm!

I was holding off on saying anything (bc i seriously love charm & am happy to win or loose against such rad women), but the comment has now been made 3 times on here and its starting to drive me a bit crazy: Yes, Charm was missing 2 key players in our bout with them a few weeks ago. However, it has not been mentioned once that Texas was also missing very key players- Bloody Mary & Curvette were both out for that game. They both contribute greatly to blocking & jamming efforts for the Texecutioners (not to mention provide invaluable leadership- hello, cpt & co!). Let's have some more balanced reporting please and thank you! And TX hearts Charm, big time.

..and all 5 of our hosts

..and all 5 of our hosts throughout May-hem (philly, charm, rat, rose, oly) provided amazing hospitality & incredible competition. We were honored to meet the demands of such an intense derby travel schedule- thank you!

Did not know that

We can only report things when we can get people to tell them to us, which is often harder than you'd think (particularly in a closed bout). Thank you for that additional information!

Great Point

Its not like all these bouts are televised with extensive news coverage. Very few of these teams if any have a media coordinator sending out pre-bout notes and fact sheets like they do in major sports. A score is a score...and you don't have much else. When you are trying to generate news when there isn't much access to information, sometimes you will take any information you can get. There aren't any unbiased spectators in a closed bout, so you have to consider the source. Not that anyone was intentionally downplaying a Texas win, but you can only report on things you know something about.

In praise of PR

A note of purely-Gnosis-opinion: Tell the world all about your club and its doings. Don't try to be secretive. It won't help you win and your fans hate it. Lineups, stats, trivia, if it's relevant to the game and you've got it, stick it in a press release and get it to DNN and every other media outlet who might possibly care before and after every bout. Your fans are waiting to have a feeding frenzy; all you have to do is throw them some blood.

I'm not saying that was the case with Texas. TX is actually really great about putting out info; but here we see a case where fans (and DNN) would have loved to know this critical lineup info. The PR machine just never quite made it through. We do occasionally hear, though, that so-and-so team doesn't want DNN to know their lineup or whatever because it'll give away their secret weapon/weakness. I personally think that's silly.

Win or lose,

I LOVE playing with and hanging with Texas!!

Well...

I guess this just means Texas and Charm should rematch with full rosters. ;) Next time in Texas, please? Personally, I wanna check out your new digs (Congats on the new venue!)

It is true, y'all did come missing some key players and so did Charm, in the end Texas came out on top. It was such a fun bout and an even more fun post-bout brunch!

Charm loves Texas!

SCDD

How does a win against Cincinnati and a strong second place showing in London make you keep dropping the steel city in rankings?

Don't be hatin' on us!

No respect

Rat City has beat Philly two years in a row. Now for the second time they get bumped ahead just a couple months later. I thought head to head results would trump triangulation? Or is it that hard to believe that the east is trailing the west that much?

Not always

ho chi danh wrote:

I thought head to head results would trump triangulation?

Usually, yes, sometimes no. Depends on how old the head to head results are, and how significant the triangulation spreads are, among other factors that are hard to quantify.

Rat / Philly is not the only recent case in which we've decided to go against head-to-head results from earlier in the year; Steel City is currently above Boston, who beat them in March, the same month Rat City beat Philly (admittedly, Boston / Steel was a much closer game).

WHAT??? IT'S AN OUTRAGE I

WHAT??? IT'S AN OUTRAGE I TELL YOU!!!

Isn't it?

"Next" Column

I would like to see the "Next" column become "June Bouts" instead and list all of the bout dates that month.

Few people ever have more than 3 in a month so it should fit.

What do you want?

To Rat and Steel,
The boys have been rather kind to you guys. The robots, Derbytron and FTS have you ranked even lower. I sense no disrespect to either of you, if anything, one can argue, they respect you too much.

yeah but who takes the robots seriously... ;)

I mean they both have gotham at #1. While triangulation can point to teams improving during a season if I was ranking I wouldn't override head to head matchups. To be ranked ahead of another team you have to beat them or beat someone who has beaten them or they have to lose to someone you've beaten (within some reasonable time frame). Of course that may be less predictive but it's what I would prefer to see. Not only would I put Rat up, I would also still have Kansas City over Texas though I think Texas' hard work last month is more likely to pay off in the regionals than not.

That's what WFTDA Rankings are for

and to a lesser extent DNN.

If head-to-head is all that mattered, the rankings wouldn't be predictive at all. Teams change. Please note Oly over Rocky Mountain. Not that any of the rankings got that right but they could have if each team had played a couple more games this year. Your method would have guaranteed that game to be predicted wrong.

You're saying that it's wrong to have Gotham #1 because of last year's playoffs. Surely Gotham isn't the exact same team they were last year, we already know Oly and Rocky Mountain aren't, so maybe they are the best team in the country.

dual nature of rankings

There is obviously a different between the goal of being predictive vs the goal of reflective. And I like that each ranking makes it clear what they are trying to do. What's missing is a reflective national ranking. If WFTDA had such a ranking I would welcome it. But it is true that judging head to head is not as predictive, and I certainly predicted Oly to beat RMRG, but I like the idea that Oly shouldn't be ranked higher based on my perceptions but rather on results.

But at least I doubt there will be any argument about Oly being ranked #1 unlike a year ago when Gotham was ranked #1 despite their 1-0 record and failing to place in the top 4 in the 2009 championships vs Oly with 6-0 record, 2009 champion, and still undefeated in WFTDA play. That's improvement.

What is FTS, please?

What is FTS, please?

Flat Track Stats

r dog pack wrote:

What is FTS, please?

Flat Track Stats http://flattrackstats.com/

Thank you!

Thank you for recognizing the style change (ECE to ECDX).
The Philly Roller Girls look forward to hosting -- and playing -- so many exciting bouts in Feasterville at the end of June!

The Cycrone!
Philly Roller Girls

you love the word perennial.

it's okay, i'm not judging.

Hell yeah, Arch Rival!

Great to see Arch Rival in the rankings! These people work HARD!

no understandy

coming from the UK rankings is not really something we see so can someone explain what london has to do to not be ranked in the top 25?

I suspect they'll be on there

I suspect they'll be on there until enough teams that were ranked below them have put up as good or better results against Charm, Montreal and/or Steel. In other words... they'll be up there for a while.

those would be the most direct causes

... but the root answer is, London will appear in DNN's top 25 for as long as Justice, Gnosis, and I (the Power Rankings panel) believe that they would win against the teams we rank below them if a game were played today. While we discuss our rationales with you in some detail each month, getting into head to head results, shared opponent results, rosters, etc., sometimes we have limited data to work with. In those cases, we have to rely a little more on our guts.

We kept London ranked without data for nearly a solid year, and their results against other ranked teams in April seemed to bear that decision out. When will we get another injection of direct data? Unknown. We'll keep doing our best based on whatever we've got to work with. We're not, however, going to impose an activity requirement on teams for inclusion.

To recap: If two given teams meet today, which one do we think is more likely to win?

...on a side note

I am quite sure we would be happy to abide by an activity requirement if anyone wants to throw us some cash. ;)

so if i understand what you

so if i understand what you are saying all they need to do is keep playing teams ranked above them to stay in the top 25??, personally i would like to see some of those teams ranked below them travel across the pond and give them a try, because to be honest i think they are ranked about right, but would like it proved, what would happen to the rankings if they beat rocky mountain??

Here's some possible ways

beertester wrote:

coming from the UK rankings is not really something we see so can someone explain what london has to do to not be ranked in the top 25?

I'm not personally involved in Power Rankings, but here's a few guesses:
They could get beaten by a non-power-ranked team. If they were severely beaten ("about the face and neck," had to throw in that reference because they're from London), it would be an even more certain bet they'd drop off the top 25.

Enough teams beating teams ranked above them so as to move them down and eventually out of the top 25.

Show some kind of general trend of a lapse in capabilities that couldn't otherwise be explained, perhaps even over a number of months. Death by triangulation?

kansas city

for the life of me i can not fathom how kansas city is ranked ahead of detroit. the most pertinent games for comparison are kc v boston / det v naptown. in this scenario detroit beat a higher ranked team by (slightly) more points. kc has played the weakest schedule of any team in these rankings and only 4 games at that. there isnt enough data to have them ranked as high as they are so i can only assume the #12 is based on their strong finish from LAST SEASON. (a season btw in which detroit beat them straight up)

i know these rankings are unofficial and just for fun but kc over detroit is just silly. it shows either a laziness in considering teams outside of the top 10 or maybe an inherent disrespect for the detroiters. this one cost you guys a little credibility...

(edited for spelling)

Getting the challenge you want

Don't worry, KCRW is getting a taste of the Oly Grand Prix show in late June, so we'll get a better idea of their mettle.

I could understand an argument for detroit

I don't get why you think that playing a weak schedule means KC should move down. If they can still beat the teams ranked below them, they can still beat them. It doesn't matter how weak their opponents have been this season.

And, really, you can't take two random games and say the margins of victory mean anything. Detroit played Naptown at home. KC played Boston on the road. Were there any matchup problems in either of the games? How were the rosters? Naptown's a regional matchup for Detroit so they probably know a little more about them than KC knows about Boston.

Detroit's win over KC was 10 months ago and the spread was only 29 points. That means absolute jack right now.

the ranking is to be

the ranking is to be interpreted as which team should win right now correct? what evidence FROM THIS SEASON is there to make one conclude that kansas city would beat detroit? exactly. there is none.

one could however, conject that a battle hardened detroit squad which has three times the number of bouts under their belt THIS season, six of those bouts against teams that are THIS season ranked in the top 11 would beat a kc crew that has only played 4 relatively weak opponents.

detroit beat kansas city 10 months ago and would most likely beat them tomorrow. the ranking is not well reasoned imo.

and dude, if you cant compare schedules and margins of victory than how exactly are these rankings determined? dnn is an influencial member of the derby community and while these rankings are unofficial it is foolish to think that wftda members when making their seeding decisions for regional tournaments dont come to these boards for perspective. (although im sure no one would admit it).

i want all the teams to get a fair representation on this site. i just happen to love and root for my girls in DDG so it sticks in my craw a little.

You can't approach it like

You can't approach it like that. There is no evidence from this season that Kansas City is definitely better than Detroit and there isn't evidence the other way either. This isn't Major League Baseball. There aren't divisions where everyone plays a similar schedule and all that matters is W-L record. Games from the end of the previous season have to be taken into account otherwise there'd be no point of even putting this Top 25 together until July. In your world, Naptown would have been ranked number one from January to March. They were the only team that had proven anything at that point this year, weren't they?

Where would you drop Kansas City? I guess at 18 just above Boston? All the other teams in that range have played way more games against better competition this season than KC so they must be better, right?

Every ranking system that exists has Kansas City ranked ahead of Detroit. It's not just this site.

You can compare schedules and margins of victory but if the two teams don't have a similar opponent, then what's the point of comparing two games? You have to take into account an entire season and where the teams were at the end of last season? Teams have off days and really good days. Star jammers go to weddings. Captains get sick. Two teams can play each other ten times and the scores are all going to be different.

maybe they shouldnt have power rankings until july

i would put kc at 13, detroit at 12.

it is silly to say that in my world naptown should have been #1 from january to march. dont insult my intelligence. this is june however and the sc tourny was seven months ago. since detroit and kansas are so close in the rankings what im asking is why does kansas get the nod for laying back and not bouting? what exactly is your point anyway? cuz it seems like you are just picking with me for no reason.

if ya think 2011 kansas city should be ranked ahead of 2011 detroit say it. than we can agree to disagree and its no big deal.

Not picking on you

I don't know who should be ranked higher. At this point, like DNN, I would just default back to how they finished last season. KC beat Texas to win their region. Detroit lost to Minnesota in their first game.

I just find it absurd to attack DNN for being lazy because of your personal opinion (which derbytron and FTS don't share) that Detroit is better. Your only reasoning for it is because of one team's weak schedule (in which they've blown out every team they've played) and a game 10 months ago. Kansas City has enough experience, they don't need to have a bunch of tough games on their schedule to play at the top of their game.

You really don't help your argument by putting KC at 13. The exact same arguments you used in favor of Detroit could be used for Minnesota, Naptown, Steel City, Cincinnati, and Montreal. They've all played a lot of games against tough competition. Why shouldn't KC drop below them?

we are all big big boys here

im sure that the fine folks here at dnn will sleep well tonite regardless of my posts. this is a website based on opinions about roller derby. i have mine. yall have yours. its cool. and i couldnt care less about fts and derbytron. i hate the BCS in college football too.

if we are just defaulting to regional tournament results why is detroit ranked higher than minnesota?
cuz right now detroit looks better. for ranking purposes detroits loss to minnesota at regionals was considered meaningless. same thing in the sc regionals: texas is ranked ahead of the team they lost to. why? because of texas and detroits body of work over the course of these last seven months.

so how then do you just "default to how kc finished last season" when there is nothing else to go off of due to kc scheduling? why is ok to go back in time seven months but not ten? the logic there is so flawed that i must conclude either intellectual laziness or bias. sorry if that sounds absurd to anyone. clearly the men and women that make dnn possible are not lazy people.

as far as putting kc at 13 i was just trying to split the difference. i KNOW that kc is a great roller derby team and i think that they are probably better than the teams you mentioned. but i dont think they have done enough to be ranked ahead of detroit thats all.

Detroit's ranked higher than

Detroit's ranked higher than Minnesota, at least as I see it, because Detroit has performed better against Naptown, Madison, and Windy City. Minnesota hasn't performed better against any teams that they've both played this year. That is more than enough evidence to have Detroit ranked above Minnesota and those results are more relevant than last year's regionals.

I don't think Texas should be ranked above Kansas City so I'm not going to defend that.

You default back to those games because those are the most recent relevant games Kansas City has played and in their games this year, they have not performed significantly above or below expectation. Basically, they've given no reason to move them up or down. The only reason they should move is if another team has clearly demonstrated that they have surpassed KC based on their results this year. I don't think Detroit has done that and neither does DNN. I don't think Texas has done it either but that's a different argument. When KC plays Oly and Rat City then we'll have some direct results to compare to both Detroit and Texas.

88% Accuracy

The 2011 accuracy figure is a good indication of how well DNN knows these teams, so I take their opinion seriously (yeah, they "missed" the Oly-RMRG bout last night, but from the post it seems like they really agonized over that ranking).

However, I wonder if the ability to accurately pick winners in ranked bouts is really a positive for this growing sport. There's an old baseball adage that say "No matter how good you are, you're going to lose 1/3 of your games, and no matter how bad you are, you're going to win 1/3; it's the other 1/3 you have to worry about." IMO, upsets should occur a little more frequently between ranked teams than the current rate, and in many cases the bouts aren't even close (of the 18 matchups between ranked opponents last month, 10 were won by the favorite by over 50 points, my unofficial standard for a blowout).

I'm not sure what (if anything) can be done about it, but I'd love to hear from others if they think a few more upsets (or at least more sub 50-point bouts) are in order. I'm a Windy City fan and take my family and friends out to bouts all the time, and while they appreciate the athleticism, well over half the bouts I've seen are decided by the half, and folks who are new to this sport have less reason to watch. I'm probably spoiled after seeing that fantastic Oly-RMRG final last November, but it'd be nice to see more bouts that at least approach that level of late-game intensity.

of course?

I'm sure everyone would love to see more evenly matched games...but I don't see that happening anytime soon. The only real way to get there is to get to a point where you've got an annual draft like they have in the NFL. And a salary cap. I'm thinking derby might be a few years away from either of those. :)

The current state of things is much more like college sports (but even more so) where the difference between the top few teams and even the #25 team is pretty big. And the difference between #1 and #100 is laughable.

Salary caps

That's an easy one. All WFTDA teams are currently capped at $0/year. Out-of-town recruitment is based on skaters' ability to offer jobs in their city and hot tub privileges. Signing bonuses may include two weeks of couch hospitality and free wifi.

heh

job offers in their city huh? i guess detroits not getting too many hot transfers anytime soon...

Other ways for that to happen.

Dave Wood wrote:

I'm sure everyone would love to see more evenly matched games...but I don't see that happening anytime soon. The only real way to get there is to get to a point where you've got an annual draft like they have in the NFL. And a salary cap. I'm thinking derby might be a few years away from either of those.

Here's a different way: Interleague reps make better choices.

Another way might be to reduce the amount of leeway they're allowed. WFTDA is a democracy, so that might be a bit of a tough sell. Stuff like that tends to work better with incentives and disincentives versus outright bans. Hypothetical: What if teams in division X were allowed to play against teams in division Y but the results didn't apply to their rankings within division X?

Even more hypothetical: If they had divisions, one might assume announcements might be made towards year's end about which one each league goes into. That announcement date might push the date leagues start picking next year's opponents forward instead of deciding ever-more-earlier like they seem to do every year. Leagues might theoretically only pick Q1 opponents before the season starts, then wait until they know where they stand to pick Q2's opponents.

me too

i very much take dnn opinion seriously. they do their homework here and it shows. but with 88% accuracy these cats should be multi-millions from betting on derby. my mom could predict 60% of these bouts just by looking at the teams uniforms. there is a disparity of talent within modern derby and i dont think there is much that can be done about that. clearly alot of this disparity comes from there being 117 leagues in wftda!

i would rather see wftda go in the direction of collegiate sports and have divisions as well as (or perhaps instead of) regions. when detroit recently played at brewhaha they beat their two opponents by a combined score of 414-74. at an event like that what business did those teams have playing each other in sanctioned bouts? it might be a positive for teams to work their way up into something like a division 1 or a "major league" if you will.

the rules themselves may contribute to many of these blowouts...i cant wait to see how these no minors betas turn out :)

but yeah i totally agree with you dude...there has got to be a away to organize all of this a little better to minimize the disparity...i would personally prefer to see top 25 teams play each other over and over again and instead of having regional tournaments have an expanded national tournament in double elimination format or some variation

One rule change might fix that...

andrew48220 wrote:

the rules themselves may contribute to many of these blowouts...i cant wait to see how these no minors betas turn out :)

I'm reserving judgment on the pros and cons of that particular proposal until I've seen it in action during ECDX.

I don't foresee no minors having a great impact on blowouts. The current proposed no-minors rule set almost seems likely to INCREASE the number of track-cuts by jammers. Powerjams tend to inflate scores. When not evenly distributed they make for bigger blowouts. Which makes uneven match-ups seem even more uneven.

If you want a rules change that might even up scores somewhat, I'd give Adelaide Roller Derby's recent intraleague scores a look-see:

Salty Dolls 87
Mile Die Club 69

Road Train Rollers 77
Wild Hearses 68

Salty Dolls 99
Road Train Rollers 83

Mile Die Club 69
Wild Hearses 78

Mile Die Club 95
Road Train Rollers 96

For their intraleague bouts they skate the current WFTDA rules, with just two exceptions that I know of. Jams are 90 seconds long, and penalties are 45 seconds long.

Logic compels

I agree with Poobah on all things, of course. I've felt for some time now that if WFTDA wanted to change the perception of blowouts that changing the jam length to one minute would be the way to go, since all big jam points are scored in the second minute. Making points harder to come by with shorter jams and shorter box time, will reduce the points scored and thus the point spread.

This, of course, would change roller derby by nearly outlawing last minute comebacks, but some consider that to be only fair. And it would only redefine the point spread of what a blowout is, perhaps to a spread more like other sports. To me a blowout is over a hundred points. The recent Oly / Denver game (189-99) was not a blowout, but a solid win for Oly. A blowout was the recent Carolina / DC game (233-34), that's a yawner, let me get another beer and checkout the concessions type of game.

As for Adelaide, I don't think league play is a good example though. There are other means that leagues use to keep home games close besides rule changes. I know that in some leagues, losing teams get the first pick of the new skaters coming into the league, in some cases multiple first picks, and the league champs get last pick. That alone can change the future match-ups greatly.

As for No-Minors, I'm skeptical. I think it leads to sloppy and boneheaded play, since those are no longer penalized. And we should all know that if it's not a penalty then we're going to see a lot of it.

shorter jammer penalties

Shorter jams would be interesting. Personally, I'd love to see some bouts played with 30-second jammer penalties. Leave everything else alone, but if a jammer goes to the box, it's only for 30 seconds. Power jams, as others have pointed out, skew the game more than (IMHO) they should.

(or make all penalties only 30 seconds...that might be even better as 4-2 pack advantages are pretty brutal as well.)

Danger with minors

Many people felt that having a ruleset with no minors would make the game more dangerous but I completely disagree with that. By definition, minor penalties aren't important and therefore aren't dangerous.

However, if you cut major penalties (actually dangerous penalties) in half then you really do make the sport more dangerous. There's almost no reason to avoid majors if you only have to serve 30 seconds. That's not even a lap of the pack by the jammer most of the time. The only thing stopping anyone from a nonstop majorfest at that point is the 7-major limit.

As resident nitpicker

"By definition, minor penalties aren't important and therefore aren't dangerous."

For the most part, the difference between minor and major (in the current WFTDA ruleset) has nothing to do with the danger level. Most cases, the difference is impact on gameplay.

The obvious example is track cuts. Cutting track isn't against the rules because it's dangerous, it's because it provides an unfair advantage that, if allowed, would cause the game to lose the interactions that make the game interesting.

Looking at a rule that's more about safety, giving someone a slight shove with your forearm could throw them off balance (but not fall down), forcing them to recover their balance instead of hitting your jammer. This would be a minor in the current ruleset. If you shove them harder so that they lose position or fall down, it becomes a major. Of course, it's hard to know if a shove is enough to cause a slight loss of balance, or enough to cause someone to fall... especially once you add 8 other bodies to the equation. Some people believe that, under the no minors ruleset, some skaters will be more prone to giving these formerly minor shoves, and occasionally these might become potentially injurious actions.

Other people feel that the unsafeness could come from skaters receiving tiny shoves and elbows and other infractions, and over time losing their cool and skating in a more aggressive/dangerous manor.

We might see if any of these prediction come true, but I just wanted to explicitly clear the idea of "minor penalties aren't important and therefore aren't dangerous."

Rules about "safety" are a joke

N8 wrote:

Looking at a rule that's more about safety, giving someone a slight shove with your forearm could throw them off balance (but not fall down), forcing them to recover their balance instead of hitting your jammer. This would be a minor in the current ruleset. If you shove them harder so that they lose position or fall down, it becomes a major. Of course, it's hard to know if a shove is enough to cause a slight loss of balance, or enough to cause someone to fall... especially once you add 8 other bodies to the equation. Some people believe that, under the no minors ruleset, some skaters will be more prone to giving these formerly minor shoves, and occasionally these might become potentially injurious actions.

One of the things I can't seem to wrap my head around about the WFTDA rules is that as much as the organization likes to harp on safety, there's a very common tactic in derby that is potentially very dangerous, yet completely legal.

If a blocker pushes a jammer out of bounds and then starts skating backwards to force them to backtrack, you're getting potentially dangerous situation where one skater is skating clockwise against the flow of traffic that is skating counterclockwise. Consider that the blocker skating backwards in bounds is probably focusing on the jammer they just pushed out, while most of the other blockers are more concerned with finding the other jammer.

Unless the rules are changed to penalize backwards skating (while within the confines of the pack), I am certain you're going to get an ugly injury where skaters who aren't looking at each other, but skating towards each other at speed, will get into a significant collision. Football, and especially hockey, are trying to eliminate this as much as possible because of the potential for severe injuries, like concussions.

But if the skaters want it, because the rules are made "by the skaters, for the skaters," then I guess that's a risk they're willing to take. Even if not everyone knows what they're really doing.

That's ridiculous.

It is each skater's responsibility to know where the other skaters are on the track at all times -- her teammates as well as the opposing team. If the blocker turns around, she should be aware of the fact that she might run into someone.

And those concussions are primarily caused by helmet-to-helmet, but also helmet-to-shoulder, or helmet-to-chest collisions. I've seen a lot of derby in my day, and seen a ton of those push-point-reverse plays, and I have never seen anything more than a collision that was chest-to-chest, and just knocked the wind out of one of them.

You're being way too skittish. It's a great play, and it will continue.

watch

John_Maddening wrote:

I've seen a lot of derby in my day, and seen a ton of those push-point-reverse plays, and I have never seen anything more than a collision that was chest-to-chest, and just knocked the wind out of one of them.

Well... watch more derby. (Rotten assignment, I know!)
Shoulder-to-chin, Helmet-to-face, skaters traveling in opposite directions. It happens pretty often.

'Well, it's a penalty' doesn't mean it doesn't happen. Just ask NFL receivers.

I'm sorry, now that I read what I wrote...

...I communicated it poorly. I meant that during clockwise blocks, I've seen only the one super big hit that resulted in such the aforementioned two skaters getting the wind knocked out of them. Lots of glancing blows, certainly, but these massive NFL/NHL-level hits are just not happening at anywhere near the level they're happening in those sports.

It's called a

It's called a "Clockwise Block" or "Direction of Gameplay" and is not legal

Are jammer penalties dangerous?

This is a genuine question...do you think most penalties called on jammers are related to dangerous play? Obviously they could be, and maybe that's your point, but a jammer is not going to want to go to the box, even for 30 seconds. It's really hard to score from the box. It seems to me that most jammer penalties are things like track cuts and back blocks (I realize back blocks can be dangerous).

I agree that what you pointed out could be an issue if all penalties were changed to 30 seconds...I'm still thinking shortened jammer penalties could improve the game without being too dangerous.

But I could be wrong. I'm just a photographer. :)

Well, I don't think track

I was mostly responding to your last sentence about making all majors 30 seconds.

I don't think track cuts should be majors, you should just have to sacrifice position (like a false start) and sacrifice the point. I would bet that would cut out 50% of power jams right there but I'm just making up that stat so not totally sure on that one. Obviously taking away fourth minors will be a big one. All you really have left that causes a decent percentage of power jams at that point is back blocks (which are dangerous).

If those rules came to fruition, the average number of power jams per game would drop like a rock and you wouldn't have a need to change up how jammers are penalized.

passes the eye test

this feels right to me too... back blocks and forth minor. and for the record the forth minor back block is the worst call in sports.

Brazilian Blowout?

I don't know why, but when I see that term (and for some reason, I see it advertised pretty regularly), I always get mixed up with brazilian waxes and i get really confused. And annoyed.

But anyway, I think we need to redefine the term "blowout" for derby, too. 50 points is not a blowout in my universe anymore. I have seen quite a few games where the teams were fairly evenly matched in the pack, but one team's jammer awareness was better - and since they watched differentials so carefully, they were able to take 4 and call it enough to make the score completely lopsided. Still great games. And I have also seen close games go south fast on a couple really good powerjams - 20+ point jams are more and more common, I mean, they happen almost every game at least once, even when teams are matched well.

My new definition of a blowout is over 60 points. That's basically where you start to lose hope, especially in the 2nd period. Anything before that is truly still possible, especially if the powerjam is in your favor and a bitch can stay out the box.

Just my $.02.

Love seeing boys argue about derby like its baseball,
Ivanna

get outta my head...

i was just about to post this post almost verbatim. glad i read this before i did. awkward. i agree with your 60pt theory except that some times 50 points CAN be a blowout. like if its a low scoring affair and one team is dominating on defense. it depends on the ebb and flow of the game.

everyones seen pro footbal games ending 14-0 that were blowouts cuz the losing team just couldnt do anything and wasnt going to. weve all seen derby games like that too...

1-5 pts is a virtual tie in derby
6-20 = squeaker?
21-50 = solid win?
50ish-60ish = blowout?

of course it all depends on the game action in the end. is a close game that goes down to the wire but then ends with two devastating jammer penalties costing one team 60 pts a blowout?

derby can blow your mind sometimes maaaaaaaaaaaaaan

An easy solution for fewer blow-outs (and less slow play)

"20+ point jams are more and more common, I mean, they happen almost every game at least once, even when teams are matched well."

Exactly.

The best sounding (and simplest) rule change idea I've heard to reduce the blow-outs between more evenly matched teams is from Rose City's own Buddha Ref:

When one jammer is in the box, she is released back onto the track the moment the opposing jammer scores a ghost point on her.

That's it. Not only would it sharply reduce big point swings, but it would be easy to track and signal and it would drastically reduce the strategic usefulness of the slow game.

Let's face it, the biggest problem with derby right now, from a fan's perspective, is blow-outs and the slow game. Every sport continues to tweak the rules (as needed) to increase the pace and excitement of play for fan enjoyment. No fans = no sport. I think derby has matured to the point where it is ready to start doing this.

elegant thinking

I love thinking outside the box like this.

As with any radical change, however, there might be some unintended side effects unless such a rule were carefully crafted.

For example, the unjailed jammer and her pack, if they were nursing a lead, might completely stop on the track until there were about 15 seconds left on the opposing jammers' penalty, saving their energy and using the clock as their defensive friend, and letting the other team pick up direction-of-gameplay violations or other fouls. Then they'd bust loose at the very end to try to pick up those five points. Kind of like basketball players milking a shot clock down to 5-10 seconds before running their set play.

I bet 45 seconds of a jammer standing still during a jam would create infinitely more many boos than we hear now with 45 seconds of packs standing still at a jam's start.

rules determine strategy

I agree the strategy ramifications should be considered, but you can rest easy about your scenario. Currently, the stopped team would be the one subject to direction of gameplay penalties. The moment the jammer's team stopped on the track and destroyed the pack, one of them is going to the box. If they don't immediately start moving towards the skaters in front of them more of them will be going to the box.

This is a good illustration of why I think the 2-year time frame that's been instituted for rules changes is a bad idea. Rule changes will always have an impact on strategy and the sport is too young and formative not to be able to quickly tweak changes that adversely affect gameplay as far as fan enjoyment goes.

Now for my bright idea: A WFTDA Gameplay Committee

Ideally this committee would be made up of long-time officials/refs, ex-officials/ex-refs, and superfans from other sports. No primarily derby people, with the exception of one WFTDA rep. This committee would meet every 6 months and review and make recommendations in regards to fan feedback, safety issues, imbalances in scoring, if effective strategies have emerged that make the game less enjoyable to watch, etc. They would then write up their recommendations to WFTDA of ways to improve the safety, pace, and fan enjoyability of the game, if applicable.

BTS, FTS

Doc Holiday wrote:

Now for my bright idea: A WFTDA Gameplay Committee

Ideally this committee would be made up of long-time officials/refs, ex-officials/ex-refs, and superfans from other sports. No primarily derby people, with the exception of one WFTDA rep.

...and, "POOF! Squibbity Doo," you've just violated one of WFTDA's fundamental tenets: "by the skaters, for the skaters."

Fans seem to expect "professional-like" development and development speed from the WFTDA on the marketing, rules, sponsorship, broadcasting, insurance, and tournament fronts, but the number of people WORKING on ANY of those fronts for a wage-earning full-time living could be counted on one hand.

Personally, I'd like to see the mantra shortened to "FTS: for the skaters." "BTS" served well to keep everything in perspective for a while, but its utility at this point could be debated.

I believe the biggest single difference between roller derby and other "big-time" sports is the lack of a labor contract. As long as "FTS" is in play in a meaningful way and as long as the labor on the track is all voluntary, we'll be watching the same sport, even if it's no longer specifically "BTS" from cradle to grave.

BTS

I did say "recommendations". I violated nothing, except closed, insecure minds. ;)

An outside opinion/perspective is always valuable, even if it's not followed. The normal structure of any corporate Board of Directors, for example, is industry _related_ professionals, outside the company, that can give advice to the parent company that they may be too close and embroiled in their own world to see clearly.

Off Topic

Doc Holiday wrote:

The normal structure of any corporate Board of Directors, for example, is industry _related_ professionals, outside the company, that can give advice to the parent company that they may be too close and embroiled in their own world to see clearly.

Thanks for the hoot of the day. That's a really good one!

Although i have not thought

Although i have not thought about this deeply, i like the idea of freeing the opposing jammer once a ghost point has been scored on her. I believe hockey ends a power play once a goal has been scored against the short-handed team, so there is definitely precedent here.

A better idea for limiting power jam scoring

Doc Holiday wrote:

"20+ point jams are more and more common, I mean, they happen almost every game at least once, even when teams are matched well."

Exactly.

The best sounding (and simplest) rule change idea I've heard to reduce the blow-outs between more evenly matched teams is from Rose City's own Buddha Ref:

When one jammer is in the box, she is released back onto the track the moment the opposing jammer scores a ghost point on her.

That's it. Not only would it sharply reduce big point swings, but it would be easy to track and signal and it would drastically reduce the strategic usefulness of the slow game.

Let's face it, the biggest problem with derby right now, from a fan's perspective, is blow-outs and the slow game. Every sport continues to tweak the rules (as needed) to increase the pace and excitement of play for fan enjoyment. No fans = no sport. I think derby has matured to the point where it is ready to start doing this.

I feel that the biggest problem with lopsided power jam scoring is that the defense has little in their arsenal to defend themselves. The big jam scores come because a jammer can lap the pack a number of times, and the only reason that's the case is because the blockers on the team with the power jam can easily slow down the pack by cruising around at the rear of the pack. They know the blockers on the team without the jammer can't speed up the pack unless everyone speeds up the pack, a point I am adamant about bringing up any time I get the chance.

A good idea for bringing power jam scoring (and scoring in general) into check would be to eliminate the split pack as a no-pack situation. If the pack is split with one team all in the front, one team all in the rear, and a big gap in the middle, the pack could instead be defined as the group of skaters at the front of the pack, regardless of numbers or team distribution. This would give the team on defense a fair chance to speed up the pack if they can all get to the front of it, and would force the team on the power jam to actively impede and block if they wanted slow things down.

This way, the team that demonstrates superior pack play gets to control the speed of it, which would be a factor into how quickly a jammer can get back around to the pack, which would then determine how many points they'd score over the course of the penalty or full jam. I also like this idea since it would make it impractical for a team to want to deliberately stall or knee at the start of a jam since the best place to be would be at the front of the pack, as opposed to the rear (as explained on my blog). Two birds with one stone, and all of that.

Runaway pussy redux

Windy, the rules used to allow the front of the pack/front team to control the speed. This resulted in innumerable sprint laps around the track, which was really annoying from a fan and a skater perspective. It was called runaway pussy, cause you weren't derby enough to stay there and knock someone down.

I like the knee at the start of the jam because it allows one team to choose to start the jammers immediately. The fact that we have scenarios of both teams milling around for more than a minute at a time after the first whistle means there's some flaw(s) in the jam starting rules that could be improved. The trick is to find the smallest changes that will de-incent the strategies that reduce the skill, pace, excitement, and physicality of the game.

An example off the top of my head: a clock similar to the 3-second clock in basketball, that applies to the jammer/pivot line area after the first whistle blows. Maybe 5 or 10 seconds? I don't know, just throwing it out there. The basketball rule was invented, I believe, because teams started parking really tall players under the basket and basketball became a outside set-shot game for a while. It was really boring for the fans (and I would assume for the players).

If they were "derby enough," they'd block instead of complain

Doc Holiday wrote:

Windy, the rules used to allow the front of the pack/front team to control the speed. This resulted in innumerable sprint laps around the track, which was really annoying from a fan and a skater perspective. It was called runaway pussy, cause you weren't derby enough to stay there and knock someone down.

I didn't know the rules used to be like that. (I was only made aware of WFTDA and flat track derby in 2008, so I didn't know what the rules were previously.) Still, even though what you were saying about people getting bored makes some sense, I can counter that by saying that the early days of WFTDA almost certainly had many teams and skaters who weren't very good compared to what we have now (and certainly compared to what we will have in five, 10, 20 years). So perhaps the rules were right, but the skaters weren't skilled enough defensively for them to make sense.

Here's what makes sense to me: If a full (or penalized) pack of blockers on one team has poor pack control, bad distribution of blockers within the pack, and inferior blocking skills to let the other team get all in front of them, they deserve for the other team to pull away from them. The team that gets out front would have earned that privilege, no?

To state that someone "wasn't derby enough" to "stay there and block" is ridiculous. Absolutely ridiculous. If a team were truly "derby enough," they would be good enough to do some blocking to prevent getting left behind by the other team in the first place.

Think about football. If a wide receiver is very skilled and faster than a defensive back, that WR can go as far past the defender as he wants. The onus is on the defense to prevent the offense from getting behind/through them, or catch up to the offense if they do.

If football were like roller derby as it were right now, there would be a rule that would limit how far downfield a WR could go past a DB. So even if that WR completely burns the defender off the line and earns that space behind him, the defender can just stand around because he knows the WR can't go more than 10 feet in front of him without the WR getting a penalty. Such is how the split pack in derby is currently defined.

While the WFTDA rules as we have it now are fine for the purpose of making the game "fair" for everyone involved, until the rules are made up so it's more fair for a superior team to demonstrate their superiority in all aspects of the game, it's going to be just that--a game that's fair for everyone. To me, modern derby doesn't make sports sense all of the time, because sports aren't fair to everyone. They aren't designed to be. Not everyone can play a true sport at its highest level.

Anyway, now that there are better skaters and blockers and a higher number of good teams, don't you think changing the split pack rules would be worth a second look?

Doc Holiday wrote:

I like the knee at the start of the jam because it allows one team to choose to start the jammers immediately. The fact that we have scenarios of both teams milling around for more than a minute at a time after the first whistle means there's some flaw(s) in the jam starting rules that could be improved. The trick is to find the smallest changes that will de-incent the strategies that reduce the skill, pace, excitement, and physicality of the game.

I also disagree with this logic about the knee-start strategy. People say they like it because it allows one team to choose the jammers to start off immediately. So what if you want the other team to choose to not start the jammers off immediately? What can they do to get what they want if they other team is on their knee before the start?

Apples to ... not even food

I don't think your Wide Receiver example is comparable, because the issue at hand is that the team running away is making it harder for the other team to score. Since the players themselves are the scoring mechanism, it'd be more like if the defensive team were allowed to pick up the goal posts and carry it as far away from the kicker as they wanted. If that's not your favorite example, make sure to pick one where the defensive team is the one running away, preventing the scoring.

Of course, I don't think that we really should be comparing to other sports for this. It used to be allowed, and the skaters disliked it enough to change it. It certainly has the problem of once the team has successfully begun to skate away, there's no legal way for the offensive team to get them to stop, because even if they catch them it'll be nearly impossible to hit them without incurring any penalties. So, now we're all just watching everyone skate a race for up to a minute, with no actual interactions occurring.

Nope, apples to apples

N8 wrote:

I don't think your Wide Receiver example is comparable, because the issue at hand is that the team running away is making it harder for the other team to score. Since the players themselves are the scoring mechanism, it'd be more like if the defensive team were allowed to pick up the goal posts and carry it as far away from the kicker as they wanted. If that's not your favorite example, make sure to pick one where the defensive team is the one running away, preventing the scoring.

It's no different. Consider how difficult it is to get field position in football. Ten yards (30 feet) is not that big of a distance, and even professionals can't always gain that in three or four plays. In general, the more field position you can earn--that is, the closer the ball is to the opponent's goal line--the better chance you have of scoring. This also means the further away the ball is from the opponent's goal line, the harder it is for you to score. That's true regardless of who has the ball at any given time.

Think of what happens when a WR burns a DB for a big gain. To get that big gain, he first had to work his way around the defender. Once he earns that privilege, he is put into an advantageous position to catch the ball and move the ball closer to the other team's goal line.

In other words, as the WR runs away from the DB, he is putting the ball further and further away from the place the other team wants it to be at in order for them to score points. To clarify why I meant by using your exact words, the wide receiver "running away is making it harder for the other team to score." Is he not?

You can make a direct comparison of scoring mechanisms between derby and other sports if you just keep simple. In football, when the team with the football crosses the goal line, points are scored. In derby, when the team with lead jammer has their jammer pass by a blocker (or pack, collectively), points are scored. In both, the further away the ball/jammer is from the goal line/pack, the harder it will be for the team with the initiative (the football/power jam) to score.

The difference I was pointing out was that in football, the team with the ball has to go through or around or over the team without the ball to get what they want. The team without the ball can overcome that with superior play. In WFTDA derby, the team with the power jam can coast around at the rear of the pack and slow it down by doing nothing, while their jammer can sprint around like crazy and score 20 or more points. The team without the jammer can't speed up without committing a penalty, and can't really do much to block the jammer without hitting the top of the engagement zone and being forced to let her go for fear of out of play penalties.

Once again, as forever and always, I'm looking for an explanation of why that makes sense.

N8 wrote:

So, now we're all just watching everyone skate a race for up to a minute, with no actual interactions occurring.

How is that worse than people standing around for up to a minute, with no actual interactions occurring? If this is going to happen one way or the other no matter what, you've got to give the advantage to the team that can skate faster and evade blockers better, not the team that can stand around at the back the longest.

Still some oranges mixed in there...

Bottom line on the front pack control: it's not relevant. The skaters had it that way, didn't like it, and went to lengths to change it. I haven't heard any grumbling since so I think it's safe to say it's not changing back. And trust those of us who were around for it. You don't want it to change back. It wouldn't play out the way you think.

As far as the ability to force the jammer start goes, I'm all for anything that allows one team to overcome another team trying to slow down the game. If the rules were slightly tweaked in other places somehow that made it much more difficult to hold a pack slow than play at a medium to fast pace (without letting the front run away), I think it would do the game a world of good for all, skaters and fans alike.

My final word on pack definition rules

Doc Holiday wrote:

The skaters had it that way, didn't like it, and went to lengths to change it. I haven't heard any grumbling since so I think it's safe to say it's not changing back. And trust those of us who were around for it. You don't want it to change back. It wouldn't play out the way you think.

I think that ideally, it would work out the way that I think it would. I can imagine why it didn't work before, and I can understand why the skaters would have wanted to change the rules. But that's also one of the things I have issue with about modern derby--the players make the rules. While that's fine for how derby is for now, that's not going to work in the future. There's a reason why players don't make the rules in other sports, in other words. (Think of what might happen if they did, particularly in football and basketball.)

N8 wrote:

With the number of former speed skaters in derby increasing, imagine a team that populates their entire pack with speed skaters. Then, even when their jammer isn't in the box, all they need to do is take off and race the entire bout. 0-0 jam after 0-0 jam, possibly even lasting 2 minutes each time... with the occasional jam where their jammer gets through first and is able to score points.

I think we're going to have to agree to disagree (again...we're so good at that!), but let me finalize by point by using your example.

First of all, you're totally ignoring the fact that the team of "speed skaters" would still need to get around the four blockers in the pack that are on the other team. You assume that the other team is just going to fall down and let those "speed skaters" around them. Isn't that half of what roller derby is, blocking? What if that other team was made up of really good blockers?

Second, you're neglecting the fact that in the normal course of gameplay, both teams are trying to get their jammer out. One team can't just sprint off the line unopposed, because the pivots of both teams will always be up front to be the first line of defense from skaters just blitzing out of there. Wasn't that the point of starting the pivot out ahead of the pack in the first place? Besides, a team isn't going to deliberately sprint the pack without trying to get their jammer through. Even if they did for some reason (and even if it were a power jam), the other team has every opportunity to try and stop them by doing a good job of blocking to slow them down, do they not?

Third, the original point I brought up was in response to the fact that 20+ point power jams are common. The reason why is because it's stupid-easy for a team to cause the pack to come a dead stop by going 4-on-1 with a goated blocker, and stupid-easy for a good jammer to get five points by only having to pass the one goat in the pen (as the other three blockers almost always get called out of play out front). I don't have a problem with a team doing that, but that's an extreme strategy that should involve the risk of having the team speed away should that goat escape.

Instead, there's no risk to it at all. The team on the power jam knows that even if the goat gets away, they can still keep the pack moving very slowly. The other team (the team at the front of the split pack) cannot go any more than 10 feet in front of them, or else THEY get penalized. So the pack stays slow with or without the goated blocker behind the rear wall, but jammer stays fast and the points just keep on coming. That's why power jam scores are so inflated. You can make up any rules you'd like, but if the pack can't be allowed to freely speed up, the jammer will always be able to catch up to it multiple times in one jam.

I can only imagine that under the original pack definition rules (the ones that I'd like to see come back), the skaters who kept getting left behind didn't like it, labelled that the team that got in front of them (the faster, harder-to-block, and all-around better team, presumably) as "runaway pussies," and petitioned to get the rules changed so that they couldn't run away anymore, even if they were the better team all around. Hence the rule that requires a split pack to stay together, even if it means inflated power jam scores.

But that's just my opinion.

Fruit

It's still not the same thing. A WR (offense) is trying to get past the DB (defense) in order to score. The team without a jammer (defense) is trying to race past the blockers that have a jammer (offense) in order to prevent scoring.

The closest I can come to making this comparison work is if you make a rule in football where the WR is only allowed to receive the ball if the WR is past the DB. Thus, the DB (defense) can race past the WR (offense) to prevent the WR from scoring. Of course, the finite field length comes into play eventually to ruin the analogy, but that's how I can maybe get it to apples.

In fact, it's possible that this solution could be worse. With the number of former speed skaters in derby increasing, imagine a team that populates their entire pack with speed skaters. Then, even when their jammer isn't in the box, all they need to do is take off and race the entire bout. 0-0 jam after 0-0 jam, possibly even lasting 2 minutes each time... with the occasional jam where their jammer gets through first and is able to score points.

WindyMan wrote:

How is that worse than people standing around for up to a minute, with no actual interactions occurring? If this is going to happen one way or the other no matter what, you've got to give the advantage to the team that can skate faster and evade blockers better, not the team that can stand around at the back the longest.

I wasn't trying to say that people standing around for a minute is ideal, but that this isn't the right solution... and that I didn't think that your analogy was accurate.

In agreement here

And wanted to add that at some point all the blockers from the team that's trying to speed up the pack are going to get to the front, I don't care how good the other team's defense is. Or, the one blocker that can't get through will pick up a major and at that point there's nothing the slower team can do. WindyMan, isn't that what you wanted to avoid? Giving one team the advantage without the other team being able to do anything to stop it? That's precisely what happens when one team gets out front and races the pack for the rest of the jam. Even if the team in back can manage to catch up, the chance of them executing a legal block FROM BEHIND at those speeds is going to be pretty difficult.

The reason your football analogy doesn't make sense is that a WR has roughly 1-3 seconds to get past a DB before it doesn't even matter if the WR burns the DB, because the play is going somewhere else. That isn't a lot of time a DB has to keep a WR in front of them. In your scenario in derby, the offensive pack would have to keep the defensive pack behind them for 1-2 minutes. That's nearly impossible. You give a WR 2 minutes to get past a DB, they'll do it at some point.

I remember those days. It

I remember those days. It was like watching a race where the fastest team with the most endurance wins. It was certainly more exciting that watching people stand around and butt rub each other. But, I don't play derby so I really shouldn't complain. I personally think the entire concept of a "pack" is stupid. If someone wants to go lone ranger and take out the jammer, then let them. Likewise if someone else wants to camp in a turn and pray to take out the jammer before they pass, then they should be allowed to. Who cares where the other skaters are. The only draw back I can see is that it makes it difficult for the refs to keep track of skaters that were passed for points. It's really a moot point now though. The skaters have thought long and hard about these rules so there is no going back.

gap

i think sometimes skaters and fans want different things from derby. in the three years that ive been watching modern derby the gameplay has improved exponentially. even my mom has noticed. ultimately exciting athletic competition is what will grow the sport and keep fans coming back to bouts. as far as rule changes work with wftda does EVERY member skater get a vote and a simple majority wins? if so, i wonder if derby has progressed to a point where a pure democracy has outlived its usefulness.

close

Every WFTDA Member Organization gets a vote (on everything, including Rules). The individual skaters vote on their Member Orgs vote. So, it's not quite every single skater has a vote, but every league has a vote.

Bring back the "skate faster" chant.

I agree that the skating talent has gotten much better over the past few years, but it seems like the 2.0 pack rules were invented to compensate for lack of skating talent in the past or to fix an already flawed concept of the "pack". Some might argue that the 2.0 rule changes lead to an increase in scoring, which is perceived to be more exciting for fans like how basketball is more exciting than soccer for the un-initiated fan. And that the sport is safer now because the pack doesn't move as fast. Personally, I think the increase in scoring has done little to make the sport more exciting. Whenever friends of mine watch a game for the first time and see the score 10-50 within the first 10 minutes, they ask "is this a blow out? can I go home now?" my response is always, no its more like 1-3, they can still make a come back with a couple power jams. I guess the sport is safer, I don't see as many broken ankles during bouts, but that might be a result of better training before a bout rather than the slower pack. I've tried liking 2.0 rules which lead to the slower pack game thinking it made the sport more strategic, but it doesn't unless you consider exploiting loopholes in the rules as strategy.

What I would like to see is a lap clock like in basketball where they have a shot clock. If your team's skater doesn't finish the lap in say 45 seconds, then the opposing team scores a point for every skater left behind the start line. And if the jammer passes the opposing jammer that should be worth two points instead of one. This would accomplish two things. First, a faster pack obviously, no more butt wiggling around to fake forward progress. Second, skating around super fast when your jammer is in the box isn't too good of a strategy considering the fast pack will lead to automatic 2 ghost points for every lap. The strategy in that case would be to make us of the full 45 second clock, just like in basketball with a prevent defense. You won't need a pack ref. Just a couple line refs to watch for out-of-bounds and keep track of who is behind the line when lap clock goes off, and a head ref to watch for penalties. Plus, it makes it much easier to understand what's going on for new fans.

Now that I think more about it (yes, I realize that thinking in my case is rare), the entire "pack" concept has got to go. Slow game is not a derby 2.0 rule change fault. 2.0 changes were added to correct concepts that are inherently flawed in old school derby. It seems like the "pack" concept was invented by former football players trying to define a line of scrimmage. Maybe it was added to give the "show time" derby wrestlers a place where to fake fight. You can't finish a lap in 45 seconds if you're a slow skating fake fighter.

what? No rules were ever

what?

No rules were ever "invented for lack of skating talent."

Any increase in scoring is because the opposing team can't field a good defense during a game.

"the entire "pack" concept has got to go." - I've seen roller derby without a "pack" it's a strung out random placement of skaters speed skating on the track.

I've also seen derby without speed control. It's called speed skating, you may want to go check it out.

i enjoy witty repartee

packs=good. no pack=less hitting (which is bad). i could care less whether the pack moves fast or slow. the rules and impact of power jams however, do need to be tweaked. this board is funner when its snappy.

BTS FTS

BTS FTS is all well and good, and you make valid points about the volunteers aspect, but unless there is SOME consideration of FTF (for the fans) then the sport can easily wind up back in skating rinks with 150 people watching. If that's all people want from the sport fine, but I don't think it is.

philly's next bout

is actually THIS sunday june 19th vs. BAD -- we're a hangover bout on their trip east to play charm city.

we're stoked bc we LOVE the BAD girls. and ... we're sharing the love by opening it to the public for $5 (a low-to-no production event). class of 1923 arena, phila. 11 a.m. word.

bay

wish it were later :(

For serious.

If able, I would totally haul my gonna-be hung-over butt up there to watch this!

hungover

remember the old days when you would play a hangover bout, hungover. Ahhh,the good old days, when there was no such thing as rankings. Once again, thanks DNN for ruining my life!

If we left Baltimore at 8:00 a.m.

we might be able to make this. :)

Low-production bouts

I really, really, really like this idea (a low-production, low-cost model for hangover bouts in "non-prime-time"). In my personal opinion, this is several orders of magnitude better than having a high-level bout between nationally competitive teams that the home team's biggest fans are not allowed to see and are rarely even made aware is happening! Hope this catches on.

hangover bouts

I think we've struck a really nice balance this year in Denver - since we can't have everyone at our practice space, we opened up hangover bouts as a "season ticket holder perk" - in addition to all the big events, they also get to see games in a different, more intimate environment. We can be more casual, but they appreciate being part of the "in-crowd".

We just started it this year, but I anticipate it'll really help season ticket sales next year.

What a great problem to have!

I gotta say, isn't this a great problem to have! That derby has grown enough where people have to scale down their events so we can make more playing happen. Having small scale events for season tix holders or limited sales tix are a good way to bridge the need for games and the need for fans to be a part of whats going on.

Grandma remembers when we had to convince our local rinks to let us practice, let alone have a game with spectators.

Good point "I've also seen

Good point

"I've also seen derby without speed control. It's called speed skating, you may want to go check it out.".

That might explain why derby faded into oblivion so many times in the past. Everyone suddenly realized that skating slow is "boring" so they went to back to speed skating.