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DNN Roller Derby drinking game rules

Version 4.2

Sep 12, 2010

1. Take a drink for:

1.1 A scoreless jam

1.2 A lead change

1.3 A scoreboard palindrome (the "Dirty Marty" rule)

1.4 Musical jammers in the penalty box

1.5 A zebra takeout

2. Do a shot for:

2.1 Skater fouls out

2.2 Official timeout that lasts more than three minutes

2.3 Scoreboard breaks triple digits

2.4 Team scores 25+ points in a single jam

2.5 Star pass

3. Finish the bottle for:

3.1 Overtime

3.2 Massive upset (5+ seeds/ranks)

3.3 Skater expelled