Weekend in Review, 5/10/2010
WFTDA Sanctioned | General Interleague | Local Action
WFTDA Sanctioned
2010 Spring Roll Tournament -- See DNN's coverage here.
#5 Rocky Mountain 163, #3 Texas 64 -- In a closed but sanctioned afternoon bout following on Texas' Saturday-night loss to Denver, Rocky Mountain handed Texas their largest defeat to date with an impressive, aggressive performance that had RMRG's lead consistently growing for nearly the entire bout.
The first few jams of this one were evenly matched and saw Texas narrowly leading at 17-11 with about 8 minutes gone, but RMRG dropped the hammer in a major way on the bout's fifth jam. Rocky blockers Psycho Babble, Winona Fighter, Flame n Fury and She Who Cannot Be Named were all over Texas jammer Molotov M Pale from the start to the finish, and RMRG's Frida Beater lapped her four times on the way to a 20-0 jam. Suddenly Rocky Mountain had a 31-17 lead ten minutes into the game, and it was the beginning of a run from which Texas was never able to recover.
Rocky was out to a 53-17 lead about halfway through the opening half, and Texas was unable to capitalize on an important opportunity there, when RMRG jammer Whipity Pow was boxed on a fourth minor but Catholic Cruel Girl, DeRanged, Winona Fighter and Annia Lateher completely stuffed TX jammer Angie-Christ to kill the powerjam at 0-0.
Texas finally scored again on the following jam, but by that point it was a 47-2 run for Rocky Mountain. While the visitors picked up a 5-0 grand slam for phenom Luce Bandit to close the half, they were still down by 44 points at 84-40.
Unlike the previous night's action in Denver, Texas wasn't able to create any second-half magic. The margin stayed almost perfectly even through the first 14 minutes of the half, leaving the score at RMRG 107, Texas 62 with 16:22 to play, but from there on it was practically all Rocky Mountain. Texas was only able to put up 2 more points on a very late-game 2-0 for Olivia Shootin' John. Meanwhile, Rocky Mountain scored 56 points, finishing just a point shy of a triple-digit margin at a 99 point spread.
The final left Texas on only their second losing streak ever, while Rocky Mountain won their 5th game in a row and positioned themselves quite nicely for a May 22 showdown with 2009 WFTDA champs Oly -- who, until the Texas / Rocky game, previously held the record for the biggest defeat of Texas. -- Justice Feelgood Marshall
#4 Denver 130, #3 Texas 112 -- In the first-ever meeting between hosting Denver and visiting Texas, the home team jumped out to an early lead and held a 67-35 lead at the half; while Texas managed to put together a late comeback and put themselves at the edge of a victory going into the last jam, Denver held them off to take the win in the end.
Denver took a 1-0 lead on the opening jam and did not give the lead back all game long. Penalties became an issue very early in this bout, with Texas losing jammer Bloody Mary in the first jam and both teams finding themselves with two blockers in their respective boxes in the second jam. That second one went 13-0 for Denver's Julie Adams, but soon afterwards the score narrowed to 18-11 Denver.
Unfortunately for Texas, though, lockdown defense from Denver left them blanked on the scoreboard through the next ten minutes, while Denver went on a 37-0 scoring run that ended up being the decisive stretch of the game; at the 13:48 mark, Denver held an imposing 55-11 lead. Texas was able to finally put together a string of lead jammer calls, getting some good performance out of first-year Texas jammer Luce Bandit, and slowly built a 22-4 run to answer, clawing their way back to a 59-33 deficit. At the half, Denver was up 67-35.
The second half featured a very strong start for Denver, who implemented their signature molasses-slow powerjam defense to a 29-2 run over the first six minutes of the half -- their 96-37 lead with 24 minutes left in the game was their largest of the bout. But right when Denver looked to have the game in hand at 99-48, it was Texas' turn to catch fire -- a 27-0 run for the visitors perfectly erased Denver's second-half start and got Texas to within 99-75 with 14:23 on the clock.
Texas kept coming and got within 22 points entering the last ten minutes, 105-83 -- but a major on TX jammer Curvette allowed Denver to again put on their deadly trap for a Heather Juska 20-0 that gave them enough breathing room to survive the rest of the game. It was 125-83 with 8:39 left to play, and although Denver only scored 5 more points over the concluding series, Texas couldn't muster quite enough offense to finish closing the gap. -- Justice Feelgood Marshall
Read DNN's archived boutcast.
#25 Montreal 186, Dutchland 65 -- Montreal continued their increasingly impressive win streak (now at 9 games overall and 7 WFTDA-sanctioned bout) by knocking off an officially higher-ranked team in Dutchland. Going into the bout, Montreal was officially ranked #9 in the region by WFTDA while Dutchland was #8, but Montreal's overwhelming 121 point win showed they're a team that's not done rising.
Dutchland was led by their depth in the pack, particularly Twisted Scissors, Jolene Jawbreaker, Treasure Chest and Hillbilly Hellcat, as they were able to dictate the pace early on. Montreal had played and won their last 8 bouts through strict pack control and often at a much slower pace, so there was some adjustment as Dutchland was determined to put the pedal to the metal and skate the whole bout very quickly. Still, the Skids started with a couple big jams with Iron Wench and Ewan Wotarmy scoring 18 and 15 points respectively, and with 13 minutes left in the first half Montreal was up 53 to 12. Dutchland adapted quickly at this point to better deal with the New Skids heavy defensive blocking, though, and by the half it was a tighter 74-40 for the home team.
The overall fast pace of the bout was very physically demanding and the second half of the game featured an astonishing revolving door of penalties – leaving both teams short a player or three on virtually every jam until the end of the bout. With 15:25 remaining in the second half (and numerous power jams later) it was Montreal 131, Dutchland 47.
Montreal showed a level of conditioning that may have been unexpected in coming out and skating hard and fast enough to keep up with the Dutchland All Stars. Dutchland Jammer Nash Villain, a transfer this season who skated with HARD last year was set to test Montreal with her speed and agility, along with Skid Ho and Twisted Scissors. Their speed was met by Montreal jammers Georgia W Tush, Ewan Wotarmy, Lyn-Dah Kicks and Iron Wench, and a revolving wall of neon blockers, with particularly strong plays by Jess Bandit and No Holds Bard. -- Single Malt Scott & Ewan Wotarmy
Dominion 95, DC 77 -- On May 8, the Dominion Derby Girls of Virginia Beach headed north to take on the DC Rollergirls All-Stars in the final bout of their fourth season at the DC Armory. The teams’ two previous meetings had resulted in blowouts — for Dominion in July 2008 (161-48) and for DC in April 2009 (159-35) — but in this outing, the teams proved to be much more closely matched.
Both teams established their go-to strategy early in the bout, with Dominion’s blockers preferring to hang back, coming off the line slowly and ceding the front of the pack to DC. The strategy was effective at first, as Dominion’s jammers were able to break through DC’s front wall while their blockers kept DC jammers tied up in the back. However, the failure of Dominion’s jammers to secure lead jammer status meant DC was able to hold the game virtually scoreless for the first few jams.
The low-scoring trend continued for much of the first half, but DC finally gained an advantage on a couple of Dominion jammer penalties, allowing Free Radical and Sookie Slaughterhouse to post a couple of grand slams each. With about 10 minutes left in the half, DC seemed to have figured out how to get their jammers through the Dominion back wall, leaving Dominion with little recourse when their jammers got caught in DC’s front wall. By halftime, DC had built a comfortable lead with a score of 51-24, and looked poised to easily claim the victory.
But the second half saw Dominion tighten up their back-of-the-pack strategy. They also benefited from a plethora of DC penalties, with DC starting most jams of the second half with at least one blocker in the box. With a less-than-complete pack, DC was unable to deal with the double threat of Dominion’s heavily defensive four-wall and wily jammers, and Dominion racked up 16 points within three jams to narrow their scoring deficit to 10 points.
DC managed to widen the gap again with a couple of well-played jams by Free Radical, but Dominion kept chipping away as DC found themselves facing more penalty trouble. With 8 minutes left to play, DC jammer Lucky Penny was sent to the box, freeing Dominion’s The Ruffian to rack up a double grand slam and give Dominion a 1-point lead, their first of the bout. They built upon that steadily with several hit-and-quit jams; confusion on the track during the last few jams (including a scoreboard malfunction and an illegal procedure major called on Free Radical when she tried to switch jamming duties with Dr. SKabs after the pack whistle had blown) also flustered the DC bench, allowing Dominion to blow the lead open even further and emerge victorious with a final score of 95-77. -- Lady Burn Johnson


Comments
Beating Denver's wall trap defense
While watching the Texas vs. Denver bout I was trying to think of a fool-proof way of beating Denver's defense. The only one I could come up with is this: Since it's pretty clear that having one of your blockers held back for several laps in a power jam situation is going to result in losing boatloads of points, it may just be more worth it for the trapped blocker to cut the track around the wall, take a major and sit for a minute. That will free up the other blockers to race the pack again and buy some more time for their jammer to come back, for the jam to end, or at the very least give a chance for a 10 or a 15 point jam against to turn into a 5 or 10 point jam against.
I still disagree with the fact that blockers can come to a complete stop on the track, though. That's illegal in banked track and makes no sense on the flat track. What is the goated blocker supposed to do to get through if her teammates can't go backwards to help block her out and she has no way of getting through without getting a penalty?
This is not the first time I've heard this suggested
I have yet to see anybody try it in a game situation, though (against Denver or anybody else). Probably partially because no blocker wants to give her opponents the satisfaction of essentially making her tap out :)
It's not a bad suggestion though.
I mean, what's better for the team, tapping out, or giving up that easy two-three-or-four points?
I saw it happen in a bout where a team failed to get all 4 blockers on the track in time for the jam.
Then two of the three remaining blockers picked up penalties.
Then their jammer got a penalty.
So there was one skater on the track, she got trapped, and was getting lapped for huge points again and again.
Her fight was brave, but it didn't help her team on the scoreboard.
"What is the goated blocker
"What is the goated blocker supposed to do to get through if her teammates can't go backwards to help block her out and she has no way of getting through without getting a penalty?"
A. Don't get goated.:)
B. Fight your way through it.
C. Call out for your teammates.
That's just weak to pull a major because you can't get through a wall. There are times when pulling a major is strategic but I don't know any self-respecting skater who would pull a major simply because she's incapable of doing a better job.
You're also confusing banked vs. flat track rules. In flat track, you can skate clockwise on the track (backwards) to rejoin your team and help your goat get out. You cannot do that in LADD banked track rules. In our rules, you can instead stop on the track (which you're never allowed to do otherwise) to wait for the pack to catch up to you but you have to be rolling again after the pack gets within 5-10 feet of you.
Denver is not the only team that plays the trap and slow game. They just play it a hell of a lot better than most. Plenty of teams are learning how to counter-act Denver's strategy and you don't need to pull majors to do so. You just need to skate better. :)
Trapped blocker
While watching the Texas vs. Denver bout I was trying to think of a fool-proof way of beating Denver's defense. The only one I could come up with is this: Since it's pretty clear that having one of your blockers held back for several laps in a power jam situation is going to result in losing boatloads of points, it may just be more worth it for the trapped blocker to cut the track around the wall, take a major and sit for a minute. That will free up the other blockers to race the pack again and buy some more time for their jammer to come back, for the jam to end, or at the very least give a chance for a 10 or a 15 point jam against to turn into a 5 or 10 point jam against.
I still disagree with the fact that blockers can come to a complete stop on the track, though. That's illegal in banked track and makes no sense on the flat track. What is the goated blocker supposed to do to get through if her teammates can't go backwards to help block her out and she has no way of getting through without getting a penalty?
There is a way for a trapped blocker to control the pack and not be trapped. Its also very simple and has probably been used only once or twice.
"I mean, what's better for
"I mean, what's better for the team, tapping out, or giving up that easy two-three-or-four points?"
What's better for the team is to not give up and take the weak way out. It's disrespectful to your opponent if all you do is take majors because you simply can't play better than them. Would you really respect a team that was playing Denver, and every time Denver deployed their trap and slow method (which would be every other jam), the blockers immediately took major cuts instead of, say, avoiding getting goated or fighting her way out of it? Or working with her team to try to destroy Denver's wall? Plus, Denver would still kick their ass so now they are not only losers, but they're douchey losers.
I'm not saying that the suggestion is a bad one. I'm just saying its pretty lame. But you can say that about a lot of teams' strategies. :)
"Her fight was brave, but it didn't help her team on the scoreboard."
Well, the situation you witnessed doesn't really exemplify the "strategy" that WindyMan is espousing since you're talking about one sole blocker left on a track.
But in regard to that last line, personally, I would be far more proud of my teammate for putting up a valiant effort, hustling her ass off and trying to get out of that wall than I would if she simply gave up and took a major (which in your situation, she wouldn't even be able to do since the box was full). And as long as she helps us win the afterparty, then it's all good!
One team's strategy is
One team's strategy is another team's cry of "lame", I agree. Anyone can cry "lame" as easily as they can cry "smart play", and a lot of it comes down to taste.
In my example, I don't know what the best thing for the skater to do was. I really don't. It was brave, and she never quit, and that was awesome, but the points that were racked up on her team that jam were huge, and ultimately insurmountable.
i somewhat agree...
not that i'm saying it's a good or bad idea either way. but taking penalties strategically is, well, a strategic decision.
also -- wasn't it felt to be douchey when, after knocking a player out of bounds, you stopped to try to force the cut, and / or return her to the back of the pack? now it's accepted as smart play to do this + it's a veritable derby play standard.
all i'm saying is putting judgments on how a team decides to play within the ruleset causes huge backlashes that seem counterproductive. (like everyone booing denver at nationals -- hey, i personally hate - HATE!!! - the slow game, but they played it legally + you could probably argue it was smart play. love it or hate it.)
in all i agree that it definitely comes down to awareness -- it's not that hard to just go back + help your goat, and become part of the legal pack. otherwise you're useless up front + giving away 20 points to any skilled jammer.
what youre describing are
what youre describing are ligitimate strategies. that is forcing another team to take a major rather then take a major yourself. what was brought up was taking a major penalty becase you can't get yourself out of a situation that is clearly avoidable and that other skaters know how to get themselves out of. i fully understand why a skater wouldnt do that or woud be booed for doing that.
and hurt did tae kwon ho make her donation for losing her bet at battle on the coast? :) that was a really fun tournament. thank you dnn.
Not taking a penalty makes sense, but...
I can understand why not taking a deliberate major in that situation makes sense, from a competitive spirit point of view. Still, I don't see why one couldn't occasionally take a penalty in that situation if the game was on the line or at some other critical juncture. There are good penalties too, but I agree it wouldn't be smart in the long-term to pull that stunt all the time.
You're also confusing banked vs. flat track rules. In flat track, you can skate clockwise on the track (backwards) to rejoin your team and help your goat get out. You cannot do that in LADD banked track rules. In our rules, you can instead stop on the track (which you're never allowed to do otherwise) to wait for the pack to catch up to you but you have to be rolling again after the pack gets within 5-10 feet of you.
I understand the difference in the rules in this situation. I was making reference to the fact that while flat track skaters can skate clockwise back to the pack, if the team making a rear wall is stopped or crawling on the track the blockers (on the team with the goated skater) coming back can't make a clockwise block to break up the wall. As I understand it with the WFTDA rules, they would need to essentially get back level with or behind the forward part of the wall before they can engage in a wall-busting block. As I am interpreting it, if a skater is stopped dead on the track, and another skater standing directly in front of that stopped skater attempts to place a block on her from her front, isn't that by definition an illegal clockwise block? Wouldn't it have to be, since the only way to block someone standing still directly behind you is to move backwards? I'd like some clarification on that.
This is the biggest thing I'm having trouble wrapping my head around with WFTDA rules. I can't understand why it's set up this way, because by my understanding this gives a monster advantage to the blockers at the rear of the pack. I would think that a team being able to gain control of the front of the pack would allow that team to dictate the pack's pace, so I don't understand why flat track rules force the team ahead to slow down for the team behind, when all other versions of derby I am aware of put the onus on the skater or skaters that are behind to catch up and keep the pack together. If someone more deft in the world of flat track rules can explain why it's like this, I'd sure as heck like to know why.
the pack, not the position
I don't understand why flat track rules force the team ahead to slow down for the team behind.
Flat track rules don't draw any sort of preference to the front or the back. But the pack dictates the speed, and an effective trap *almost* by definition creates the pack.
Simple question
Simple question (sorry, the WFTDA pdf isn't loading for me at the moment):
I can't remember if it's the blocker or the blockee who has to be in motion for the block to be considered legal. ???
Sweet N. Lowdown
Okay, I think I found the
Okay, I think I found the answer on the WFTDA Rules Forum:
Question:
Can a player take one step forward and initiate a block immediately after the jam starting whistle? If this is a penalty is it a major or minor?
Answer:
Yes, it is legal to engage an opponent once a skater is in the act of stepping or skating. This legal action can be during the initiator’s very first step. Blocking an opponent while at a standstill, prior to stepping or skating, is a penalty and will be called as a minor or major foul based on impact. Blocking an opponent who is herself at a standstill, is not illegal.
---
So...
A skater who is directly in front of another can still block using a variety of techniques such as a Johnny crash or a booty block, as long as both skaters are moving forward. (Like WindyMan said, I think it would be near impossible to block a motionless skater from the direct front because you'd have to be stepping either forward or laterally, not backwards.)
Also...
If the wall of blockers has goated an opponent and are stopped dead on the track, isn’t that still illegal blocking because they aren’t moving? Shouldn’t positional blocking count as "blocking?" If the stopped skaters are truly stopped, I would think they'd have to legally yield their advantage to the goated skater and let her pass unless they are actively moving *forward.* Yes? Same concept applies to any positional clockwise blocking - it's still blocking and should therefore be considered illegal.
What am I missing here?
Sweet N. Lowdown
They take a step forward when
They take a step forward when they make a block.
Yes, sort of...
By the time they start stepping or slowly rolling, the jammer or blocker behind them has already had to change her trajectory upon entering the pack to get around them. It therefore looks to me like their prior position on the track (before they start moving) is indeed intended to positionally block. So how close does a blocker have to be to an opponent before they're considered to be blocking that opponent? If the opposing skater is so close to those blockers that she has had to alter her position on the track because of they've stopped in her intended path, then I think there is an argument there that they were blocking before they began rolling.
Sweet N. Lowdown
blocker. blockee can be
blocker. blockee can be motionless, but not down, out of bounds, or out of play.
Goat
Hey,
To goat a player, you need to practice it, ALOT, to get it right.
on the flip side, to de-goat a player, you need to practice it, ALOT, to get it right.
The goat had its revolution in derby, and for every revolution, there is a solution. Expect to see more de-goating in the futur to the point that you wont recognize the goat play, as its been assimilated. My life as a derby coach would end if I explained how on here, but other teams have already started to de-goat too.
two PBR please!
Dr.Johnny Capote
awareness
awareness is key to getting a player de-goated. those up in front who run off and let their teammate get goated without helping them out are JUST AS responsible as someone getting goated. consider this: when you have 4 girls on you, focusing all their energy on trapping you, it is indeed difficult to get out, but not entirely impossible.
the remainder of your pack needs to be aware. you can either not let one person get trapped, keeping two people together at all times, or you can work like crazy on your hit timing like denver has done (OBVIOUSLY) and form a verrrrrrrrrry slow wall in front of the opposing team's wall therefore still able to block the opposing jammer without running off. or while the opposing jammer is away from the pack, you can use your other blockers to bust the other player out. you can do things legally without having to resort to taking a tap out.
i think it's some b.s. to leave a player there getting goated and run off beyond 20 feet. sometimes even a especially skilled or squirrel-y player can get trapped when they have four good blockers making their life difficult. if the rest of the pack isn't aware, well, they got some problems. don't get me wrong, always always always that person should try to fight their way out of the goatening, but the rest of the team needs to think on their feet and try to compensate.
Neologism
My new favorite word is "goatening."
Stay tuned for "Denver vs Rat City III: The Goatening"... coming to the 1STBANK Center June 12!
BBBLLEEEAAAATTTTTT
sometimes even a especially skilled or squirrel-y player can get trapped when they have four good blockers making their life difficult. if the rest of the pack isn't aware, well, they got some problems. don't get me wrong, always always always that person should try to fight their way out of the goatening, but the rest of the team needs to think on their feet and try to compensate.
Totally. All it takes is a take down or push out of bounds and your best blocker is a goat. There are definitely ways to work with the goat situation, but is takes a lot of pack awareness and not just sitting there 20ft ahead waiting for the pack to catch up to you. This goat business is teaching us all to be uber pack aware. I must say, as a fan I hate the slow pack crap, as the jammer of the team getting the goat repeatedly i effing love it.
Helsinki Roller Derby's first bout (in Stuttgart)!
Helsinki Roller Derby lost to Stuttgart Valley Rollergirlz' SVRG Rookies 102-140. Amazingly, just before I typed this someone put it into Derbymatic and it's showing up on the Scores page...
First (erzst? I forget the word) derby bout between Suome and Deutschland! Oh yeah, are the SVRG Rookies Europe's first B team? MORE roller derby history last week!
Them thar Europeans started off having socialized medicine, and the next thing you know they came up with their own crazy names for their countries that we Americans probably don't know. Before you know it they'll think they have the right to make their own foreign policy and stuff. I guess I'm having freedom fries for breakfast.
European B Teams
I am not sure when Stuttgart's B team was created, but this was not the first bout in Europe involving B teams - London's all-star reserves, Brawl Saints, had their first bout in June 2009 against Leeds Roller Dolls, and there have been more recent bouts for the reserve teams of Glasgow Roller Girls (the Maiden Grrders), Auld Reekie Roller Girls (the Cannonbelles), and Central City (the Slay Belles). http://www.euroderby.org/ should have most if not all of these results listed somewhere...
Brawl Saints
Brawl Saints results (and team) are already listed in Derbymatic I believe...
And if not, I forgot my login. :(
Soumi - Finland Sverige -
Soumi - Finland
Sverige - Sweden
Norge - Norway
Danmark - Denmark (I guess someone lost imagination on how to make this name more different)
And I am quite sure that we didn't come up with those names after socialized medicine, I think they were already established before the crazy Americans even came up with a name for their own continent. ;-)
Oh, it is amazing to see how roller derby is spreading in Scandinavia right now, Sweden (Sverige) currently has 4 leauges (Slaughter Daughters in Luleå, that is by the arctic circle bitches, Stockholm Roller Derby, Gothenburg Roller Derby and Crime City Rollers in Malmö).
I only know about HellCity Rollers from Helsinki in Finland. And then there is at least two in Denmark Rollin Heartbreakers from Copenhagen and Aarhus Derby Dolls.
Norway seem to still have a lack of roller derby... but who knows... give 'em a year!
Swede...
And I am quite sure that we didn't come up with those names after socialized medicine, I think they were already established before the crazy Americans even came up with a name for their own continent. ;-)
Next you will try to tell me that Hurt and Justice aren't traveling to Austria to cover a tournament in the upside-down country that's home to the Vienna Boy's Choir.
Obviously the problem is that you Europeans are forgetting that this is our planet, so speak proper American!
I was just teasing, and/or channeling an "ugly American" type.
i know What... they are NOT
i know
What... they are NOT traveling to Austria?
Norge
Rike norske venner vil spille Roller Derby snart. Tusen Takk.
well, they better get on that
well, they better get on that then, because otherwise the rest of Scandiland will kick their ass
"Totuus Löytyy
"Totuus Löytyy Kaurapuurosta!"
Babble Fish.
I don't even need to run that line through the Universal Translator to know that it says you're OUTRAGED!